C&C++ (3)
ACM算法 (1)
Life (5)
Books (1)
Movies (1)
iOS (1)
Unity3d (24)
S.A.C (1)
Unity3d Tips (3)
Android (2)
独立开发 (1)
SSD (1)
UE4 (1)
Unity (10)
Cocos2d-x (1)
git (1)
indie (1)
AI (1)
- C&C++
- 数据对齐 问题心得
- 指针二三事
- Linux下操纵CPU曲线绘制心形
- ACM算法
- “动态规划算法”那些事儿
- Life
- 再见二零一三,你好二零一四
- 夜間飛行
- 写在22周岁
- 生日快乐~那星~
- 写在2012-07-26凌晨
- Books
- 物理学的尽头是什么?
- Movies
- Quentin Tarantino
- iOS
- 如何过好七夕实力指南
- Unity3d
- URP Tilt-Shift Effect
- NavMeshAgent SetDestination Error
- 使用 MaterialPropertyBlock
- 查找 Unity ManagedStaticReferences
- Haptic for U3D 震动反馈
- UGUI World Space UI 渲染在所有物体之上
- Creating plugins C# sripts to .dll files
- www 'unsupported url' error on iOS
- 获取 provisioning profile 的 UUID
- Unity Google Play Plugin 的坑
- MVC Pattern for UGUI
- UGUI 'World Space' Canvas 不响应触摸
- Unity3d iOS crash 'Ran out of trampolines'
- iOS Mono Full AOT 模式下的限制
- 优化IL2CPP的build时间
- Xcode error 'MapFileParser.sh Permission denied'
- Unity Reimport 'UnityEngine.UI.dll'
- Jenkins 'Waiting for next available executor'
- Unity3d 'Fatal signal 11 (SIGSEGV), code 1'
- 错误的Import Settings会拖垮你的游戏[Part 2]
- 错误的Import Settings会拖垮你的游戏[Part 1]
- 解决NGUI同时有多个弹出界面时UI错乱
- Unity3d 性能优化(GC篇)
- Unity3d 实现 NotificationCenter
- S.A.C
- S.A.C 与信息不对等
- Unity3d Tips
- Unity Tips (#2)
- NGUI Atlas Maker Bug
- Unity Tips (#1)
- Android
- Unity3d gradle 编译后处理
- Android ANR
- 独立开发
- 新应用「晴书」发布
- SSD
- SSD 移动硬盘格式的坑
- UE4
- UE4入门 Roadmap
- Unity
- Unity Sentis:Runtime 使用 AI 模型
- Unity Editor 添加 Custom Shortcuts
- Non-Convex MeshCollider 设备上不响应碰撞
- Shader Support VR Single Pass Instanced
- Custom UnityAppController
- Find and remove missing components
- Unity Mecanim Animation System
- Reduce Mesh Triangles Within Unity
- Writing Shader Code for the Universal RP
- Unity 构建 Android Custom Gradle
- Cocos2d-x
- Open Source a Pixel-Art Game 'PuppyTouch'
- git
- Git .gitattributes 使用指北
- indie
- 分花:愿你有无数的鲜花与浪漫
- AI
- Unity Sentis:Runtime 使用 AI 模型